Friday, 30 September 2011

street edit

 The task the we had was to get use to editing buildings for the textures. The first thing i did was to get rid of all of the signs, i did this by using the polygonal lasso and tracing the signs. once i had done that press shift and backspace and the object selected goes, the background is filled in during the process. After that the next part was to get rid of the window, this was done by using the spot healing brush. To use it hold Alt on the background that you want click and then go over the part that you want to fill in. The last part was to get a door to replace to window. This was done by the polygonal lasso again and then blended in with the spot healing tool.

Friday, 23 September 2011

street

 I chose this image because the window frames look unique because the windows open up from the bottom of the frames this could be used in the 3d model.
 i choose this image because i quite liked the cobbles and it kind of looks a bit grungy and dark.
 i think this is a useful image because the street looks really clean and everything is at an angle.
 i quite like the look of the old building, i think this will be good in the 3d model
 the broken wires hanging off the buildings look unique i probably will do something like this in my model.
the is a lot of action going on with the builds, different styles of building.