Friday, 14 October 2011
To make the wall and ground i started out with two plains and rotated one of them up right to so that two edges join. Then press M to gut up the materials library. Then diffuse - bitmap and the find the image for the texture then select it. Then assign material to selection then show map on view port.
To add a wood texture with a shine. press M diffuse, map and diffuse colour - none. Then change the specular levels and glossiness levels up. Then assign material to selection then show map on view port.
Thursday, 13 October 2011
grunge texture
For this texture i started by using my own picture of a brick wall and added a picture of a dirty wall then reduced the opacity and changed the layer to overlay. To add more dirt to the wall i copied the dirt layer a few times and skaterd them around the brick wall.
http://rock-errr.deviantart.com/art/Damp-Wall-Texture-120087691
http://rock-errr.deviantart.com/art/Damp-Wall-Texture-120087691
street research (alleyway)
These are some of my reference pictures that i am going to use for my 3D street.
The look I am going for is a really dirty grungy alley way. The textures I am looking to make is dirt covered brick, cobbles and wet concrete.
http://www.3things.be/yaddah/cool-city-photos/
http://www.redbubble.com/people/bobbigmac/art/1411808-gloomy-dark-alleyway-at-night
http://www.treehugger.com/files/2009/10/alleyways-the-key-to-better-urban-design-and-meeting-emission-reduction-goals.php
http://maps.google.co.uk/maps?hl=en&tab=il
http://www.3things.be/yaddah/cool-city-photos/
http://www.redbubble.com/people/bobbigmac/art/1411808-gloomy-dark-alleyway-at-night
http://www.treehugger.com/files/2009/10/alleyways-the-key-to-better-urban-design-and-meeting-emission-reduction-goals.php
http://maps.google.co.uk/maps?hl=en&tab=il
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