Friday, 14 October 2011


To make the wall and ground i started out with two plains and rotated one of them up right to so that two edges join. Then press M to gut up the materials library. Then diffuse - bitmap and the find the image for the texture then select it. Then assign material to selection then show map on view port.





To add a wood texture with a shine. press M diffuse, map and diffuse colour - none. Then change the specular levels and glossiness levels up. Then assign material to selection then show map on view port.

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